Thursday, 27 June 2024

Ghost Trick: Phantom Detective

I just played Ghost Trick: Phantom Detective.

This is a puzzle-solving, point-and-click kinda game released by Capcom, created by the director of the Ace Attorney series. Released in 2011 on the Nintendo DS and 2023 for modern platforms.

I played the Nintendo DS version. But from what I can tell, the modern versions are exactly the same as the DS original, so there's nothing to worry about here.

2011 is pretty late for a DS game, huh? The Nintendo 3DS came out a couple months after this game's release. Maybe that's why I don't remember hearing much about this game back in the day.



The story of Ghost Trick is a murder-mystery, with the twist that the main character Sissel is a ghost, solving his own murder. And with all of these supernatural shenanigans going on, the case is a lot less straightforward than it first appears.

The game is a puzzle-solving game where you must manipulate objects in order to find a path to solve the scenarios.

As a ghost, Sissel appears as a little blue flaming soul inhabiting an object within the scene. Using the DS touchscreen, you can drag Sissel's soul around a little bit, and if there is another nearby object within reach, you can transfer his soul over to it. This is how you move around the rooms.
Many of the objects Sissel can possess have an action he can perform with his ghost powers - he can turn on fans or lamps, open umbrellas, swing doors, ring bells, pull down curtains, and all sorts of other poltergeistery shenanigans. Manipulating the objects in the room is the key to solving the puzzles.

For example, in order to get something to fall down from a high shelf, Sissel must cause a chandelier on the ceiling to rock back and forth, which just so happens to light on fire the tail of a rat living in the ceiling, who then, in a panic, runs towards the wall clock and clings on to its pendulum, which Sissel must then possess to make the pendulum swing harder than normal, which reaches just far enough for the rat's tail to light the nearby candelabra, which, when angled correctly, can burn the string that holds the shelf up, loosening the shelf and causing the item to fall down.

The puzzles are all very amusingly contrived like this, which is something I always love to see in point-and-click games. It's fun to see what ridiculous sequence of events you must make happen in order to solve each puzzle.

Many of the puzzles involve manipulating the behaviours of the people who are in the room, by startling them with sudden ghostly movements, or making them respond to a strange noise or occurrence. It does involve a lot of trial and error and experimentation to see how the characters respond to every action you can do, and you need to figure out whether their reaction is helpful in any way. For example, in a police station, you can jostle a memo on the noticeboard to make it fall off, which causes the nearby policeman to catch it in mid-air, crumple it up, and throw it into the nearby bin. If Sissel is possessing the memo while this happens, then he's just earned himself a free flight across the room. But not every interaction like this is necessarily useful.

Throughout the story, more murders take place, and this is when Sissel's other ability comes into play, his ability to connect to recently-deceased spirits to travel back in time to the moments just before their death. In these scenarios, you see a short scene play out that shows the moments before the victim's death. You are then are taken back to the start of the scene, and now need to find a way to prevent the death from occurring as the scene plays out in real time. You need to observe how each character moves, which objects in the room they happen to interact with, and how these objects can be used to change the course of events. Maybe you need to startle the culprit before they can take their shot by turning on a spotlight that shines on them, or by making a loud noise elsewhere. These timed puzzles are the highlights of the game for me.

The game is very generous in giving you hints, and I never felt stumped on any of the puzzles for this reason. Maybe it was a bit too forgiving, but this is the kind of game where getting stuck would maybe be a little too frustrating, so I don't mind the overall low difficulty. The hints appear as speech bubbles that you need to click on to read, so they are optional in that you can just ignore them. But of course I want to click on them to see every piece of dialogue in this game, because the game's characters and writing are really funny and likable.

This game has a cast of very fun and distinct characters who all have very over-the-top personalities. The animations for these characters are very detailed and expressive in a way that makes every cutscene fun to watch. Especially with Inspector Cabanela, who moves everywhere with an exaggerated dramatic flourish and strikes dramatic poses at every opportunity. Every single character has some kind of odd quirk about them - the jolly chef who's always singing to himself about chicken, or the fancy novelist lady who's always holding a glass of wine, or the bored policeman who breaks out into an elaborate dance whenever he gets nervous. Every single character is a delight to watch in every scene.

The story of this game is really good. Any story would be fun with such a great cast of characters, but this game's story is also very compelling with its mystery as well. There are so many revelations and plot twists that make me want to keep playing to see how the story goes.
The game is only 18 chapters, so it's not a very long story by any means, but it is certainly a fun one. And this game also has one particular plot twist at the end that really got to me - it might be one of my favourite plot twists of any game story ever. I'm not going to spoil it here, but it's so perfect and so bizarre that it just made me love the game even more.

The game doesn't have much replay value - there's only one solution to each puzzle, and the story only has one way it can play out. But that's okay too - sometimes a good story with some good puzzles is all you need to make a good game.


So yeah, it's a great game, and I'm very glad I played it. Ahh, I need to play more point-and-click adventure games! I've been on a big RPG kick recently, but I've also got a big backlog of point-and-clicks to get through too. ...ahh, oh well. I'll play 'em when I get to 'em, I guess.

Wednesday, 12 June 2024

Poinie's Poin

 I played a very bizarre game called Poinie's Poin.


It's a PlayStation 2 game released by Sony in 2002 in Japan only.

Despite being a Japan-only release, it inexplicably contains an option for English, including a full English dub too.

The game is a short and simplistic, colourful, childish 3D platformer game, starring a weird pink baby thing named Poinie.

Poinie has the power to use "poins", which are round jelly bubble things, to manipulate the emotional state of people around him. Blue poins make sadness, yellow poins make cheerfulness, and red poins make anger.

One day in Jelly Town, Poinie gets distracted by a TV. Now he's lost sight of his mother and can't find his way home. Poinie wanders around town and finds Lilin, a girl who is being chased by Lolo, a mean girl who has an evil plan to poison everyone in Jelly Town with poisonous poins. Lilin gives Poinie a wisecracking yellow poin with a duck face, named Poin, who gets attached to Poinie's rear like a tail, and acts as Poinie's partner for the duration of the game. Poinie must use the power of poins to undo the damage caused by Lolo's poison poins, while also trying to find someone who knows how to get him home.

The gameplay is not very complicated. You've got a handful of short and simple little 3D platforming stages, where you need to un-poison the NPCs by throwing the correct coloured poin at them. You also need to throw poins to occasionally solve environmental puzzles too - like if you need to get a big flowerpot out of the way, turn a nearby NPC angry with a red poin, and they'll knock it over. Or if you need to fill up a lake, turn a nearby npc sad with a blue poin, and they will cry tears to fill it up. Things like that.

The game isn't anything special from a gameplay perspective, but it does have a lot of silly style to make up for it. 

The game is full of ridiculous slapstick - there's like three different cutscenes where Jelly Town gets destroyed in some way or another (but it's always fine again afterwards), and I particularly enjoy how bizarre the game's English is. Characters have ridiculous catchphrases that they say all the time, like "Coolio to the max!", or Poinie's personal favourite, "Yippie yo! You can't touch this!" which he says after every boss battle. 

Mean girl Lolo likes to say "Nanny-nanny-boo-boo!", and the brash bulldog chef guy likes to say "Bombdadidydabombbomb!". ... My favourite character is Pillow, the duck who talks in long-winded sentences. When Poinie asks Pillow about how to get home, Pillow responds with: "A House? A home, a domicile, a place of residence? A place to hang your hat, to call your home, to put your feet up?". Despite being a Japan-only game, the English in this game is quite well-written, even though there are also a lot of typos and other errors in the text.

And the game even has some risque language and a few swears for good measure - which is particularly unusual to see in what is otherwise supposed to be a kids' game, but it does add to the slightly unhinged vibe the game has. ...Actually, the game does ask for the player's age when you first boot it up - and I've heard that the game self-censors itself and cuts the swears out if you input an age below 18. Which is something I have never seen a game do before. ...Not sure how true that is since I didn't try putting in a lower age myself, but I can't think of another reason as to why the game asks for your age anyway, so it's probably true.

(the only other game I know of that asks for the player's age is Mischief Makers, but it only affects the ending cutscene there)


Anyway. I really like Poinie's Poin. It's short, it's extremely silly, it's very unique, and while it's not a gameplay masterpiece by any means, it's certainly a fun time while it lasts. 


Romancing SaGa 2: Revenge of the Seven

  I played Romancing SaGa 2: Revenge of the Seven. This game was released in 2024 for modern platforms. I played the Nintendo Switch version...